Nature of Code 1.1 Vectors — Blender Implementation
Nature of Code is an excellent Creative Coding tutorial by Daniel Shiffman.
The old version uses Processing, the new version uses p5.js.
The entire book/videos/code is open-source. Please donate to the original author.
Nature of Code 2.0

Section 1.1, official p5.js version

This series implements Nature of Code specifically using Blender's node-based approach.
I use a Blender plugin called Sverchok: http://nikitron.cc.ua/sverchok_en.html
It's a powerful node-based programming plugin — no Python code needed. Like MaxMSP and TouchDesigner, just "connect the dots" to implement program logic.
Workspace:

Plugin download: https://github.com/nortikin/sverchok
Plugin documentation: https://sverchok.readthedocs.io/en/latest/installation.html
Full creation process video:
(Source code is included in the video — just pause to see it.)
https://www.bilibili.com/video/BV1Tv41167oh
https://www.youtube.com/watch?v=cvh0N3eM2vk&list=PLc29R_yef6kGM3zXDWW9mMh11_PkTjmXX&index=4
Talk is cheap. Show me the code!
The full creation process is included in the video. For source files, join the code2art Intelligence Center.
Follow us on social media: code2art
Community resources & courses: https://ghc.h5.xeknow.com/s/hzkMX
code2art Intelligence Center (membership): https://ghc.h5.xeknow.com/s/2BCFuJ
Cheers🍻
Contra