Unity Fourier Series Visualization
The [Coding Druid] series is my cross-platform programming practice notes. Each episode focuses on a theme (math, physics, electronics, graphics, sound...), implemented in several programming languages. Leveling up warrior, mage, healer, and rogue simultaneously — tanking, DPSing, healing, and escaping all at once.
Coding Druid - Math Chapter - Fourier Series Visualization: Unity Implementation

The previous chapter covered trigonometric function visualization, implemented in MaxMSP, JavaScript (React), Python, and Unity:

This chapter revisits the terror once dominated by Fourier. When discussing Fourier transform/Fourier analysis, it's usually divided into two parts: Fourier Series and Continuous Fourier Transform. This chapter focuses on Fourier Series.
Math Basics
In mathematics, a Fourier series can be seen as a periodic function composed of a set of sinusoidal curves, combined through weighted summation. (Wikipedia)
For example, a periodic square wave can be decomposed into multiple sine waves. The more sine waves, the closer the composite curve approximates a square wave:

For more detailed explanations and formula derivations, see the previous section: JavaScript (React) Fourier Series Visualization.
Previous section's result:

This section uses Unity.
I previously wrote a Unity Trigonometric Function Visualization. Building on that code, just change the drawing formula from trigonometric functions to the Fourier series formula:

Full code available below.
Final result:

References
[Coding Druid - Math Chapter] Unity Trigonometric Function Visualization
[Coding Druid - Math Chapter] JavaScript (React) Fourier Series Visualization
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The code for this and most of the [Coding Druid] series is open-sourced here: https://github.com/avantcontra/coding-druid
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Contra